Searched refs:GL_NUM_SHADER_BINARY_FORMATS (Results 1 – 21 of 21) sorted by relevance
/frameworks/opt/gamesdk/include/device_info/ |
D | device_info.proto | 41 optional int32 GL_NUM_SHADER_BINARY_FORMATS = 2023; field
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
D | common.cpp | 249 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
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D | GLES20Header.java-if | 288 public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9;
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/frameworks/base/core/jni/ |
D | android_opengl_GLES10Ext.cpp | 274 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
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D | android_opengl_GLES31Ext.cpp | 273 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
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D | android_opengl_GLES32.cpp | 272 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
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D | android_opengl_GLES11.cpp | 274 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
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D | android_opengl_GLES10.cpp | 274 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
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D | android_opengl_GLES31.cpp | 272 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
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D | android_opengl_GLES11Ext.cpp | 274 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
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D | android_opengl_GLES20.cpp | 274 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
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D | android_opengl_GLES30.cpp | 274 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 288 public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9; field in GLES20
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/frameworks/opt/gamesdk/src/device_info/ |
D | device_info.cpp | 348 GLint numShaderBinFormats = ::gl_util::getInt(GL_NUM_SHADER_BINARY_FORMATS); in addGlConstsV2_0()
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/frameworks/native/opengl/include/GLES2/ |
D | gl2.h | 343 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 macro
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/frameworks/native/opengl/libs/ |
D | enums.in | 410 GL_ENUM(0x8DF9,GL_NUM_SHADER_BINARY_FORMATS)
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 343 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 macro
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D | gl31.h | 345 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 macro
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D | gl32.h | 345 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 macro
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/frameworks/opt/setupwizard/tools/docs/ |
D | android-22.txt | 20023 field public static final int GL_NUM_SHADER_BINARY_FORMATS = 36345; // 0x8df9
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/frameworks/base/api/ |
D | current.txt | 32406 field public static final int GL_NUM_SHADER_BINARY_FORMATS = 36345; // 0x8df9
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