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Searched refs:GL_NUM_SHADER_BINARY_FORMATS (Results 1 – 21 of 21) sorted by relevance

/frameworks/opt/gamesdk/include/device_info/
Ddevice_info.proto41 optional int32 GL_NUM_SHADER_BINARY_FORMATS = 2023; field
/frameworks/native/opengl/tools/glgen/stubs/gles11/
Dcommon.cpp249 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
DGLES20Header.java-if288 public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9;
/frameworks/base/core/jni/
Dandroid_opengl_GLES10Ext.cpp274 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
Dandroid_opengl_GLES31Ext.cpp273 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
Dandroid_opengl_GLES32.cpp272 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
Dandroid_opengl_GLES11.cpp274 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
Dandroid_opengl_GLES10.cpp274 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
Dandroid_opengl_GLES31.cpp272 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
Dandroid_opengl_GLES11Ext.cpp274 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
Dandroid_opengl_GLES20.cpp274 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
Dandroid_opengl_GLES30.cpp274 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed); in getNeededCount()
/frameworks/base/opengl/java/android/opengl/
DGLES20.java288 public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9; field in GLES20
/frameworks/opt/gamesdk/src/device_info/
Ddevice_info.cpp348 GLint numShaderBinFormats = ::gl_util::getInt(GL_NUM_SHADER_BINARY_FORMATS); in addGlConstsV2_0()
/frameworks/native/opengl/include/GLES2/
Dgl2.h343 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 macro
/frameworks/native/opengl/libs/
Denums.in410 GL_ENUM(0x8DF9,GL_NUM_SHADER_BINARY_FORMATS)
/frameworks/native/opengl/include/GLES3/
Dgl3.h343 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 macro
Dgl31.h345 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 macro
Dgl32.h345 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 macro
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt20023 field public static final int GL_NUM_SHADER_BINARY_FORMATS = 36345; // 0x8df9
/frameworks/base/api/
Dcurrent.txt32406 field public static final int GL_NUM_SHADER_BINARY_FORMATS = 36345; // 0x8df9