Searched refs:INPUT_EVENT_INJECTION_PENDING (Results 1 – 2 of 2) sorted by relevance
708 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { in releaseInboundEventLocked()876 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchKeyLocked()938 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchMotionLocked()1103 return INPUT_EVENT_INJECTION_PENDING; in handleTargetsNotReadyLocked()1109 return INPUT_EVENT_INJECTION_PENDING; in handleTargetsNotReadyLocked()1274 int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING; in findTouchedWindowTargetsLocked()2991 if (injectionResult != INPUT_EVENT_INJECTION_PENDING) { in injectInputEvent()4491 injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false), in InjectionState()
51 INPUT_EVENT_INJECTION_PENDING = -1, enumerator