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Searched refs:Reversing (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DAnimator.cpp107 mStagingPlayState = PlayState::Reversing; in reverse()
121 mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) in resolveStagingRequest()
128 mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) in resolveStagingRequest()
131 mPlayState = PlayState::Reversing; in resolveStagingRequest()
144 mPlayTime = mPlayState == PlayState::Reversing ? 0 : mDuration; in resolveStagingRequest()
186 mStagingPlayState == PlayState::Reversing) { in pushStaging()
197 if (mPlayState == PlayState::Reversing) { in pushStaging()
266 mPlayTime = mPlayState == PlayState::Reversing ? mDuration - playTime : playTime; in updatePlayTime()
278 if ((mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) && mDuration > 0) { in updatePlayTime()
290 return mPlayState == PlayState::Reversing ? mPlayTime : mDuration - mPlayTime; in getRemainingPlayTime()
DAnimator.h88 return mPlayState == PlayState::Running || mPlayState == PlayState::Reversing; in isRunning()
122 Reversing, enumerator