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Searched refs:SpriteTransformationMatrix (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/input/
DSpriteController.h32 struct SpriteTransformationMatrix { struct
33 inline SpriteTransformationMatrix() : dsdx(1.0f), dtdx(0.0f), dsdy(0.0f), dtdy(1.0f) { } in SpriteTransformationMatrix() argument
34 inline SpriteTransformationMatrix(float dsdx, float dtdx, float dsdy, float dtdy) : in SpriteTransformationMatrix() function
42 inline bool operator== (const SpriteTransformationMatrix& other) { argument
49 inline bool operator!= (const SpriteTransformationMatrix& other) {
127 virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix) = 0;
199 SpriteTransformationMatrix transformationMatrix;
232 virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix);
DSpriteController.cpp448 const SpriteTransformationMatrix& matrix) { in setTransformationMatrix()
DPointerController.cpp781 sprite->setTransformationMatrix(SpriteTransformationMatrix(scale, 0.0f, 0.0f, scale)); in updateSprite()