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Searched refs:ToInt64 (Results 1 – 6 of 6) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/
Dobject_writer.cc49 ow->RenderInt64(name, data.ToInt64().ValueOrDie()); in RenderDataPieceTo()
Ddatapiece.h124 util::StatusOr<int64> ToInt64() const;
Dproto_writer.cc167 StatusOr<int64> i64 = data.ToInt64(); in WriteInt64()
177 StatusOr<int64> i64 = data.ToInt64(); in WriteSFixed64()
187 StatusOr<int64> i64 = data.ToInt64(); in WriteSInt64()
Ddatapiece.cc139 StatusOr<int64> DataPiece::ToInt64() const { in ToInt64() function in google::protobuf::util::converter::DataPiece
Ddefault_value_objectwriter.cc428 field.default_value(), &DataPiece::ToInt64, static_cast<int64>(0))); in CreateDefaultDataPieceForField()
Dprotostream_objectwriter.cc816 StatusOr<int64> int_value = data.ToInt64(); in RenderStructValue()