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Searched refs:ToUint32 (Results 1 – 5 of 5) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/
Dobject_writer.cc53 ow->RenderUint32(name, data.ToUint32().ValueOrDie()); in RenderDataPieceTo()
Ddatapiece.h121 util::StatusOr<uint32> ToUint32() const;
Ddatapiece.cc127 StatusOr<uint32> DataPiece::ToUint32() const { in ToUint32() function in google::protobuf::util::converter::DataPiece
Dproto_writer.cc147 StatusOr<uint32> u32 = data.ToUint32(); in WriteFixed32()
157 StatusOr<uint32> u32 = data.ToUint32(); in WriteUInt32()
Ddefault_value_objectwriter.cc454 field.default_value(), &DataPiece::ToUint32, static_cast<uint32>(0))); in CreateDefaultDataPieceForField()