Searched refs:TouchState (Results 1 – 6 of 6) sorted by relevance
192 enum class TouchState { INACTIVE, ACTIVE }; enum221 void touchChangeRefreshRate(TouchState touchState);287 TouchState mCurrentTouchState GUARDED_BY(mFeatureStateLock) = TouchState::INACTIVE;
429 touchChangeRefreshRate(TouchState::ACTIVE); in resetTouchTimerCallback()435 touchChangeRefreshRate(TouchState::INACTIVE); in expiredTouchTimerCallback()470 void Scheduler::touchChangeRefreshRate(TouchState touchState) { in touchChangeRefreshRate()499 if (mCurrentTouchState == TouchState::ACTIVE) { in calculateRefreshRateType()
436 struct TouchState { struct483 Vector<TouchState> mTouchStates; argument509 static void rewriteMessage(TouchState& state, InputMessage& msg);
793 TouchState& touchState = mTouchStates.editItemAt(index); in updateTouchState()802 TouchState& touchState = mTouchStates.editItemAt(index); in updateTouchState()812 TouchState& touchState = mTouchStates.editItemAt(index); in updateTouchState()822 TouchState& touchState = mTouchStates.editItemAt(index); in updateTouchState()832 TouchState& touchState = mTouchStates.editItemAt(index); in updateTouchState()842 TouchState& touchState = mTouchStates.editItemAt(index); in updateTouchState()862 void InputConsumer::rewriteMessage(TouchState& state, InputMessage& msg) { in rewriteMessage()901 TouchState& touchState = mTouchStates.editItemAt(index); in resampleTouchState()1106 const TouchState& touchState = mTouchStates.itemAt(i); in findTouchState()
1074 struct TouchState { struct1089 TouchState(); argument1090 ~TouchState();1092 void copyFrom(const TouchState& other);1105 KeyedVector<int32_t, TouchState> mTouchStatesByDisplay GUARDED_BY(mLock);1106 TouchState mTempTouchState GUARDED_BY(mLock);
960 const TouchState& state = mTouchStatesByDisplay.valueAt(stateIndex); in dispatchMotionLocked()1115 TouchState& state = mTouchStatesByDisplay.editValueAt(d); in removeWindowByTokenLocked()1281 const TouchState* oldState = nullptr; in findTouchedWindowTargetsLocked()3276 TouchState& state = mTouchStatesByDisplay.editValueAt(stateIndex); in setInputWindows()3499 TouchState& state = mTouchStatesByDisplay.editValueAt(d); in transferTouchFocus()3619 const TouchState& state = mTouchStatesByDisplay.valueAt(i); in dumpDispatchStateLocked()3979 TouchState& state = mTouchStatesByDisplay.editValueAt(stateIndex); in pilferPointers()5093 InputDispatcher::TouchState::TouchState() : in TouchState() function in android::InputDispatcher::TouchState5097 InputDispatcher::TouchState::~TouchState() { in ~TouchState()5100 void InputDispatcher::TouchState::reset() { in reset()[all …]