Searched refs:TouchedMonitor (Results 1 – 2 of 2) sorted by relevance
1066 struct TouchedMonitor { struct1071 explicit TouchedMonitor(const Monitor& monitor, float xOffset, float yOffset); argument1087 std::vector<TouchedMonitor> gestureMonitors;1096 void addGestureMonitors(const std::vector<TouchedMonitor>& monitors);1170 std::vector<TouchedMonitor> findTouchedGestureMonitorsLocked(int32_t displayId,1173 std::vector<TouchedMonitor>& outTouchedMonitors, float xOffset = 0, float yOffset = 0);
550 std::vector<InputDispatcher::TouchedMonitor> InputDispatcher::findTouchedGestureMonitorsLocked( in findTouchedGestureMonitorsLocked()552 std::vector<TouchedMonitor> touchedMonitors; in findTouchedGestureMonitorsLocked()566 std::vector<TouchedMonitor>& outTouchedMonitors, float xOffset, float yOffset) { in addGestureMonitors()1343 std::vector<TouchedMonitor> newGestureMonitors = isDown in findTouchedWindowTargetsLocked()1345 : std::vector<TouchedMonitor>{}; in findTouchedWindowTargetsLocked()1579 for (const TouchedMonitor& touchedMonitor : mTempTouchState.gestureMonitors) { in findTouchedWindowTargetsLocked()3981 for (const TouchedMonitor& touchedMonitor : state.gestureMonitors) { in pilferPointers()5087 InputDispatcher::TouchedMonitor::TouchedMonitor(const Monitor& monitor, float xOffset, in TouchedMonitor() function in android::InputDispatcher::TouchedMonitor5158 const std::vector<TouchedMonitor>& newMonitors) { in addGestureMonitors()