Searched refs:Wx (Results 1 – 1 of 1) sorted by relevance
3561 float Wx = whitePoint[0]; in computeXYZMatrix() local3567 float oneWxWy = (1 - Wx) / Wy; in computeXYZMatrix()3572 float WxWy = Wx / Wy; in computeXYZMatrix()