Searched refs:activeTexture (Results 1 – 3 of 3) sorted by relevance
/frameworks/native/opengl/libagl/ |
D | texture.cpp | 82 c->rasterizer.procs.activeTexture(c, i); in validate_tmu() 110 c->rasterizer.procs.activeTexture(c, c->textures.active); in ogles_validate_texture() 133 c->rasterizer.procs.activeTexture(c, i); in ogles_lock_textures() 155 c->rasterizer.procs.activeTexture(c, i); in ogles_unlock_textures() 165 c->rasterizer.procs.activeTexture(c, c->textures.active); in ogles_unlock_textures() 251 ggl->activeTexture(ggl, 0); in getRasterizer() 733 c->rasterizer.procs.activeTexture(c, c->textures.active); in drawTexxOESImp() 775 c->rasterizer.procs.activeTexture(c, tmu); in drawTexiOES() 787 c->rasterizer.procs.activeTexture(c, c->textures.active); in drawTexiOES() 851 c->rasterizer.procs.activeTexture(c, c->textures.active); in glActiveTexture()
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D | array.cpp | 434 const int tmu = c->arrays.activeTexture; in enableDisableClientState() 1317 const int tmu = c->arrays.activeTexture; in glTexCoordPointer() 1340 c->arrays.activeTexture = texture - GL_TEXTURE0; in glClientActiveTexture()
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D | context.h | 206 uint8_t activeTexture; member
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