Searched refs:bH2Div3 (Results 1 – 1 of 1) sorted by relevance
486 float bH2Div3 = bufferArea.height * 2 / 3; in compositeBufferFromLayers() local629 } else if (yPos >= ((bH2Div3) - scT) * dfHDivScH + dfT) { in compositeBufferFromLayers()