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Searched refs:colorMaterial (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/opengl/libagl/
Dlight.cpp93 c->lighting.colorMaterial.face = GL_FRONT_AND_BACK; in ogles_init_light()
94 c->lighting.colorMaterial.mode = GL_AMBIENT_AND_DIFFUSE; in ogles_init_light()
209 if (c->lighting.colorMaterial.enable) { in light_picker()
245 if (!c->lighting.colorMaterial.enable) { in validate_light()
Dstate.cpp162 c->lighting.colorMaterial.enable = enabled; in enable_disable()
Dcontext.h330 color_material_t colorMaterial; member