Home
last modified time | relevance | path

Searched refs:currentFrame (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DDamageAccumulator.cpp55 static void computeTransformImpl(const DirtyStack* currentFrame, Matrix4* outMatrix) { in computeTransformImpl() argument
56 if (currentFrame->prev != currentFrame) { in computeTransformImpl()
57 computeTransformImpl(currentFrame->prev, outMatrix); in computeTransformImpl()
59 switch (currentFrame->type) { in computeTransformImpl()
61 currentFrame->renderNode->applyViewPropertyTransforms(*outMatrix); in computeTransformImpl()
64 outMatrix->multiply(*currentFrame->matrix4); in computeTransformImpl()
71 currentFrame->type); in computeTransformImpl()
/frameworks/opt/gamesdk/include/swappy/
Dswappy_extra.h43 void (*startFrame)(void*, int currentFrame, long currentFrameTimeStampMillis);
/frameworks/native/services/surfaceflinger/tests/fakehwc/
DFakeComposerClient.cpp559 int currentFrame = 0; in runVSyncAndWait() local
562 currentFrame = static_cast<int>(mFrames.size()); in runVSyncAndWait()
565 waitUntilFrame(currentFrame + 1, maxWait); in runVSyncAndWait()
/frameworks/opt/gamesdk/src/swappy/
DSwappy.cpp453 int32_t currentFrame; in startFrame() local
457 currentFrame = mCurrentFrame; in startFrame()
463 mTargetFrame = currentFrame + mAutoSwapInterval; in startFrame()