Searched refs:currentTexture (Results 1 – 6 of 6) sorted by relevance
120 , currentTexture(-1) in PendingRelease()126 int currentTexture; member
297 pendingRelease->currentTexture = st.mCurrentTexture; in updateAndReleaseLocked()
198 PendingRelease() : isPending(false), currentTexture(-1), graphicBuffer() {} in PendingRelease()201 int currentTexture; member
176 auto slot = mPendingRelease.isPending ? mPendingRelease.currentTexture : mCurrentTexture; in setReleaseFence()197 releaseBufferLocked(mPendingRelease.currentTexture, mPendingRelease.graphicBuffer); in releasePendingBuffer()264 pendingRelease->currentTexture = mCurrentTexture; in updateAndReleaseLocked()
263 PendingRelease() : isPending(false), currentTexture(-1), in PendingRelease()267 int currentTexture; member
430 pendingRelease->currentTexture = mCurrentTexture; in updateAndReleaseLocked()