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Searched refs:dcdy (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/opengl/libagl/
Dprimitives.cpp323 int32_t dcdy = gglMulAddx(dc02, m_dx01, gglMulx(dc01, m_dx20, s), s); in iteratorsScale() local
325 gglMulx(dcdy, m_y0, TRI_FRACTION_BITS), TRI_FRACTION_BITS)); in iteratorsScale()
328 it[2] = dcdy; in iteratorsScale()
340 int32_t dcdy = gglMulAddx(dc02, m_dx01, gglMulx(dc01, m_dx20, s), s); in iterators1616() local
342 gglMulx(dcdy, m_y0, TRI_FRACTION_BITS), TRI_FRACTION_BITS)); in iterators1616()
345 it[2] = dcdy; in iterators1616()
356 int64_t dcdy = gglMulii(dc02, m_dx01) + gglMulii(dc01, m_dx20); in iterators0032() local
357 it[ 0] = (c0<<16) - ((dcdx*m_x0 + dcdy*m_y0)>>4); in iterators0032()
359 it[ 2] = dcdy; in iterators0032()