Searched refs:depthBuffer (Results 1 – 3 of 3) sorted by relevance
173 mPendingInputFrames[imgBuffer.timestamp].depthBuffer = imgBuffer; in compilePendingInputLocked()224 if ((!it.second.error) && (it.second.depthBuffer.data != nullptr) && in getNextReadyInputLocked()269 inputFrame.depthBuffer.width * inputFrame.depthBuffer.height * 3 / 2); in processInputFrame()317 depthPhoto.mDepthMapBuffer = reinterpret_cast<uint16_t*> (inputFrame.depthBuffer.data); in processInputFrame()318 depthPhoto.mDepthMapWidth = inputFrame.depthBuffer.width; in processInputFrame()319 depthPhoto.mDepthMapHeight = inputFrame.depthBuffer.height; in processInputFrame()320 depthPhoto.mDepthMapStride = inputFrame.depthBuffer.stride; in processInputFrame()389 if (inputFrame->depthBuffer.data != nullptr) { in releaseInputFrameLocked()390 mDepthConsumer->unlockBuffer(inputFrame->depthBuffer); in releaseInputFrameLocked()391 inputFrame->depthBuffer.data = nullptr; in releaseInputFrameLocked()
76 CpuConsumer::LockedBuffer depthBuffer; member
619 gl->rasterizer.procs.depthBuffer(gl, &depth); in bindDrawSurface()718 gl->rasterizer.procs.depthBuffer(gl, &depth); in bindDrawSurface()802 gl->rasterizer.procs.depthBuffer(gl, &depth); in bindDrawSurface()