Searched refs:emulate (Results 1 – 8 of 8) sorted by relevance
/frameworks/compile/mclinker/unittests/ |
D | LinkerTest.cpp | 54 linker.emulate(script, config); in TEST_F() 89 linker.emulate(script, config); in TEST_F() 147 linker.emulate(script1, config1); in TEST_F() 197 linker.emulate(script2, config2); in TEST_F() 245 linker.emulate(script1, config1); in TEST_F() 300 linker.emulate(script2, config2); in TEST_F() 345 linker.emulate(script, config); in TEST_F()
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/frameworks/compile/mclinker/include/mcld/ |
D | Linker.h | 36 bool emulate(LinkerScript& pScript, LinkerConfig& pConfig);
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/frameworks/compile/mclinker/lib/Support/ |
D | Target.cpp | 53 bool Target::emulate(LinkerScript& pScript, LinkerConfig& pConfig) const { in emulate() function in mcld::Target
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/frameworks/compile/mclinker/lib/Core/ |
D | Linker.cpp | 48 bool Linker::emulate(LinkerScript& pScript, LinkerConfig& pConfig) { in emulate() function in mcld::Linker 363 return m_pTarget->emulate(pScript, *m_pConfig); in initEmulator()
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/frameworks/compile/mclinker/include/mcld/Support/ |
D | Target.h | 79 bool emulate(LinkerScript& pScript, LinkerConfig& pConfig) const;
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/frameworks/base/tests/AccessoryDisplay/ |
D | README | 11 The role of the sink is to emulate an external display that happens
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/frameworks/native/cmds/dumpstate/ |
D | README.md | 71 ## To emulate a device with user build
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/frameworks/compile/mclinker/tools/mcld/ |
D | Main.cpp | 1042 if (!linker_.emulate(script_, config_)) { in Run()
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