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Searched refs:emulate (Results 1 – 8 of 8) sorted by relevance

/frameworks/compile/mclinker/unittests/
DLinkerTest.cpp54 linker.emulate(script, config); in TEST_F()
89 linker.emulate(script, config); in TEST_F()
147 linker.emulate(script1, config1); in TEST_F()
197 linker.emulate(script2, config2); in TEST_F()
245 linker.emulate(script1, config1); in TEST_F()
300 linker.emulate(script2, config2); in TEST_F()
345 linker.emulate(script, config); in TEST_F()
/frameworks/compile/mclinker/include/mcld/
DLinker.h36 bool emulate(LinkerScript& pScript, LinkerConfig& pConfig);
/frameworks/compile/mclinker/lib/Support/
DTarget.cpp53 bool Target::emulate(LinkerScript& pScript, LinkerConfig& pConfig) const { in emulate() function in mcld::Target
/frameworks/compile/mclinker/lib/Core/
DLinker.cpp48 bool Linker::emulate(LinkerScript& pScript, LinkerConfig& pConfig) { in emulate() function in mcld::Linker
363 return m_pTarget->emulate(pScript, *m_pConfig); in initEmulator()
/frameworks/compile/mclinker/include/mcld/Support/
DTarget.h79 bool emulate(LinkerScript& pScript, LinkerConfig& pConfig) const;
/frameworks/base/tests/AccessoryDisplay/
DREADME11 The role of the sink is to emulate an external display that happens
/frameworks/native/cmds/dumpstate/
DREADME.md71 ## To emulate a device with user build
/frameworks/compile/mclinker/tools/mcld/
DMain.cpp1042 if (!linker_.emulate(script_, config_)) { in Run()