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Searched refs:g3 (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/opengl/libagl/
Ddxt.cpp251 int r2, g2, b2, r3, g3, b3, a3; in decodeDXT1() local
264 g3 = avg23(g1, g0); in decodeDXT1()
272 r3 = g3 = b3 = a3 = 0; in decodeDXT1()
277 c[3] = (r3 << 11) | ((g3 >> 1) << 6) | in decodeDXT1()
281 c[3] = (r3 << 11) | (g3 << 5) | b3; in decodeDXT1()
378 int g3 = avg23(g1, g0); in decodeDXT3() local
384 c[3] = rgb565SepTo888(r3, g3, b3); in decodeDXT3()
535 int g3 = avg23(g1, g0); in decodeDXT5() local
541 c[3] = rgb565SepTo888(r3, g3, b3); in decodeDXT5()
/frameworks/rs/cpu_ref/
DrsCpuIntrinsics_x86.cpp378 __m128 pf, g0, g1, g2, g3, gx, p0, p1; in rsdIntrinsicBlurHFU1_K() local
400 g3 = _mm_shuffle_ps(gx, gx, _MM_SHUFFLE(3, 3, 3, 3)); in rsdIntrinsicBlurHFU1_K()
401 pf = _mm_add_ps(pf, _mm_mul_ps(g3, _mm_alignr_epi8(p1, p0, 12))); in rsdIntrinsicBlurHFU1_K()