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Searched refs:generate_mipmap (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/opengl/libagl/
DTextureObjectManager.cpp54 generate_mipmap = GL_FALSE; in init()
66 generate_mipmap = old->generate_mipmap; in copyParameters()
136 generate_mipmap = GL_FALSE; in setSurface()
DTextureObjectManager.h81 GLint generate_mipmap; variable
Dtexture.cpp611 if (tex->generate_mipmap) { in generateMipmap()
668 textureObject->generate_mipmap = param; in texParameterx()