Searched refs:getInputChannelName (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/core/jni/ |
D | android_view_InputEventReceiver.cpp | 82 const std::string getInputChannelName() { in getInputChannelName() function in android::NativeInputEventReceiver 97 ALOGD("channel '%s' ~ Initializing input event receiver.", getInputChannelName().c_str()); in NativeInputEventReceiver() 113 ALOGD("channel '%s' ~ Disposing input event receiver.", getInputChannelName().c_str()); in dispose() 121 ALOGD("channel '%s' ~ Finished input event.", getInputChannelName().c_str()); in finishInputEvent() 129 "Enqueued for later.", getInputChannelName().c_str()); in finishInputEvent() 141 getInputChannelName().c_str(), status); in finishInputEvent() 165 "events=0x%x", getInputChannelName().c_str(), events); in handleEvent() 187 getInputChannelName().c_str(), i, mFinishQueue.size()); in handleEvent() 193 getInputChannelName().c_str(), status); in handleEvent() 206 getInputChannelName().c_str(), mFinishQueue.size()); in handleEvent() [all …]
|
D | android_view_InputEventSender.cpp | 71 const std::string getInputChannelName() { in getInputChannelName() function in android::NativeInputEventSender 87 ALOGD("channel '%s' ~ Initializing input event sender.", getInputChannelName().c_str()); in NativeInputEventSender() 104 ALOGD("channel '%s' ~ Disposing input event sender.", getInputChannelName().c_str()); in dispose() 112 ALOGD("channel '%s' ~ Sending key event, seq=%u.", getInputChannelName().c_str(), seq); in sendKeyEvent() 122 getInputChannelName().c_str(), status); in sendKeyEvent() 131 ALOGD("channel '%s' ~ Sending motion event, seq=%u.", getInputChannelName().c_str(), seq); in sendMotionEvent() 149 getInputChannelName().c_str(), status); in sendMotionEvent() 164 "events=0x%x", getInputChannelName().c_str(), events); in handleEvent() 172 "events=0x%x", getInputChannelName().c_str(), events); in handleEvent() 184 ALOGD("channel '%s' ~ Receiving finished signals.", getInputChannelName().c_str()); in receiveFinishedSignals() [all …]
|
/frameworks/native/services/inputflinger/ |
D | InputDispatcher.cpp | 1947 connection->getInputChannelName().c_str(), eventEntry->sequenceNum); in prepareDispatchCycleLocked() 1954 connection->getInputChannelName().c_str(), inputTarget->flags, in prepareDispatchCycleLocked() 1966 connection->getInputChannelName().c_str(), connection->getStatusLabel()); in prepareDispatchCycleLocked() 1984 connection->getInputChannelName().c_str()); in prepareDispatchCycleLocked() 2003 connection->getInputChannelName().c_str(), eventEntry->sequenceNum); in enqueueDispatchEntriesLocked() 2035 connection->getInputChannelName().c_str(), in enqueueDispatchEntryLocked() 2063 connection->getInputChannelName().c_str()); in enqueueDispatchEntryLocked() 2091 connection->getInputChannelName().c_str()); in enqueueDispatchEntryLocked() 2108 connection->getInputChannelName().c_str()); in enqueueDispatchEntryLocked() 2163 connection->getInputChannelName().c_str()); in startDispatchCycleLocked() [all …]
|
D | InputDispatcher.h | 893 inline const std::string getInputChannelName() const { return inputChannel->getName(); } in getInputChannelName() function
|