/frameworks/base/packages/SystemUI/src/com/android/systemui/glwallpaper/ |
D | ImageGLProgram.java | 21 import static android.opengl.GLES20.glAttachShader; 96 glAttachShader(program, vertexHandle); in getProgramHandle() 97 glAttachShader(program, fragmentHandle); in getProgramHandle()
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 81 glAttachShader(program, vertexShader); in createProgram() 83 glAttachShader(program, pixelShader); in createProgram()
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/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 81 glAttachShader(program, vertexShader); in createProgram() 83 glAttachShader(program, pixelShader); in createProgram()
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/frameworks/native/libs/renderengine/gl/ |
D | Program.cpp | 35 glAttachShader(programId, vertexId); in Program() 36 glAttachShader(programId, fragmentId); in Program()
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
D | GL2JavaView.java | 125 GLES20.glAttachShader(program, vertexShader); in createProgram() 127 GLES20.glAttachShader(program, pixelShader); in createProgram()
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/frameworks/opt/gamesdk/samples/bouncyball/app/src/main/cpp/ |
D | Circle.cpp | 101 glAttachShader(program, vertexShader); in createProgram() 103 glAttachShader(program, pixelShader); in createProgram()
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/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 176 glAttachShader(program, vs); in linkShaderProgram() 177 glAttachShader(program, fs); in linkShaderProgram()
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
D | ImageFlipRenderThread.java | 57 import static android.opengl.GLES20.glAttachShader; 241 glAttachShader(program, vertexShader); in buildProgram() 244 glAttachShader(program, fragmentShader); in buildProgram()
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/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/ |
D | GenImage.java | 219 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program in Triangle() 220 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program in Triangle()
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
D | TestLatencyView.java | 199 GLES20.glAttachShader(program, vertexShader); in createProgram() 201 GLES20.glAttachShader(program, pixelShader); in createProgram()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 78 glAttachShader(program, vertexShader); in createProgram() 80 glAttachShader(program, pixelShader); in createProgram()
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 264 GLES20.glAttachShader(program, vertexShader); in createProgram() 266 GLES20.glAttachShader(program, pixelShader); in createProgram()
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/frameworks/rs/driver/ |
D | rsdShaderCache.cpp | 145 glAttachShader(pgm, vID); in link() 147 glAttachShader(pgm, fID); in link()
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/frameworks/native/services/surfaceflinger/tests/ |
D | BufferGenerator.cpp | 234 glAttachShader(mProgram, mVertexShader); in initialize() 235 glAttachShader(mProgram, mFragmentShader); in initialize()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLDepthTestActivity.java | 294 GLES20.glAttachShader(program, vertexShader); in createProgram() 296 GLES20.glAttachShader(program, pixelShader); in createProgram()
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D | GLTextureViewActivity.java | 288 glAttachShader(program, vertexShader); in buildProgram() 291 glAttachShader(program, fragmentShader); in buildProgram()
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/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 124 glAttachShader(program, vertexShader); in createProgram() 126 glAttachShader(program, pixelShader); in createProgram()
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 131 glAttachShader(program, vertexShader); in createProgram() 133 glAttachShader(program, pixelShader); in createProgram()
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/frameworks/native/libs/gui/tests/ |
D | GLTest.cpp | 312 glAttachShader(program, vertexShader); in createProgram() 314 glAttachShader(program, fragmentShader); in createProgram()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 115 glAttachShader(program, vertexShader); in createProgram() 117 glAttachShader(program, pixelShader); in createProgram()
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/frameworks/native/cmds/flatland/ |
D | GLHelper.cpp | 368 glAttachShader(program, vs); in linkShaderProgram() 369 glAttachShader(program, fs); in linkShaderProgram()
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
D | GL2CameraEye.java | 411 GLES20.glAttachShader(program, vertexShader); in createProgram() 413 GLES20.glAttachShader(program, pixelShader); in createProgram()
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/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/ |
D | Swarm.java | 143 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program in Swarm() 144 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program in Swarm()
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/frameworks/native/opengl/libs/ |
D | libGLESv2.map.txt | 4 glAttachShader;
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/frameworks/opt/gamesdk/samples/tuningfork/tftestapp/app/src/main/cpp/ |
D | Scene.cpp | 102 glAttachShader(program, vertexShader); in createProgram() 104 glAttachShader(program, pixelShader); in createProgram()
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