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Searched refs:glAttachShader (Results 1 – 25 of 47) sorted by relevance

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/frameworks/base/packages/SystemUI/src/com/android/systemui/glwallpaper/
DImageGLProgram.java21 import static android.opengl.GLES20.glAttachShader;
96 glAttachShader(program, vertexHandle); in getProgramHandle()
97 glAttachShader(program, fragmentHandle); in getProgramHandle()
/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp81 glAttachShader(program, vertexShader); in createProgram()
83 glAttachShader(program, pixelShader); in createProgram()
/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp81 glAttachShader(program, vertexShader); in createProgram()
83 glAttachShader(program, pixelShader); in createProgram()
/frameworks/native/libs/renderengine/gl/
DProgram.cpp35 glAttachShader(programId, vertexId); in Program()
36 glAttachShader(programId, fragmentId); in Program()
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
DGL2JavaView.java125 GLES20.glAttachShader(program, vertexShader); in createProgram()
127 GLES20.glAttachShader(program, pixelShader); in createProgram()
/frameworks/opt/gamesdk/samples/bouncyball/app/src/main/cpp/
DCircle.cpp101 glAttachShader(program, vertexShader); in createProgram()
103 glAttachShader(program, pixelShader); in createProgram()
/frameworks/av/cmds/screenrecord/
DProgram.cpp176 glAttachShader(program, vs); in linkShaderProgram()
177 glAttachShader(program, fs); in linkShaderProgram()
/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
DImageFlipRenderThread.java57 import static android.opengl.GLES20.glAttachShader;
241 glAttachShader(program, vertexShader); in buildProgram()
244 glAttachShader(program, fragmentShader); in buildProgram()
/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/
DGenImage.java219 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program in Triangle()
220 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program in Triangle()
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
DTestLatencyView.java199 GLES20.glAttachShader(program, vertexShader); in createProgram()
201 GLES20.glAttachShader(program, pixelShader); in createProgram()
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp78 glAttachShader(program, vertexShader); in createProgram()
80 glAttachShader(program, pixelShader); in createProgram()
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java264 GLES20.glAttachShader(program, vertexShader); in createProgram()
266 GLES20.glAttachShader(program, pixelShader); in createProgram()
/frameworks/rs/driver/
DrsdShaderCache.cpp145 glAttachShader(pgm, vID); in link()
147 glAttachShader(pgm, fID); in link()
/frameworks/native/services/surfaceflinger/tests/
DBufferGenerator.cpp234 glAttachShader(mProgram, mVertexShader); in initialize()
235 glAttachShader(mProgram, mFragmentShader); in initialize()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLDepthTestActivity.java294 GLES20.glAttachShader(program, vertexShader); in createProgram()
296 GLES20.glAttachShader(program, pixelShader); in createProgram()
DGLTextureViewActivity.java288 glAttachShader(program, vertexShader); in buildProgram()
291 glAttachShader(program, fragmentShader); in buildProgram()
/frameworks/native/opengl/tests/gl2_basic/
Dgl2_basic.cpp124 glAttachShader(program, vertexShader); in createProgram()
126 glAttachShader(program, pixelShader); in createProgram()
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp131 glAttachShader(program, vertexShader); in createProgram()
133 glAttachShader(program, pixelShader); in createProgram()
/frameworks/native/libs/gui/tests/
DGLTest.cpp312 glAttachShader(program, vertexShader); in createProgram()
314 glAttachShader(program, fragmentShader); in createProgram()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp115 glAttachShader(program, vertexShader); in createProgram()
117 glAttachShader(program, pixelShader); in createProgram()
/frameworks/native/cmds/flatland/
DGLHelper.cpp368 glAttachShader(program, vs); in linkShaderProgram()
369 glAttachShader(program, fs); in linkShaderProgram()
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
DGL2CameraEye.java411 GLES20.glAttachShader(program, vertexShader); in createProgram()
413 GLES20.glAttachShader(program, pixelShader); in createProgram()
/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/
DSwarm.java143 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program in Swarm()
144 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program in Swarm()
/frameworks/native/opengl/libs/
DlibGLESv2.map.txt4 glAttachShader;
/frameworks/opt/gamesdk/samples/tuningfork/tftestapp/app/src/main/cpp/
DScene.cpp102 glAttachShader(program, vertexShader); in createProgram()
104 glAttachShader(program, pixelShader); in createProgram()

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