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/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp608 const GLImage& glImage = static_cast<const GLImage&>(image); in bindExternalTextureImage() local
612 if (glImage.getEGLImage() != EGL_NO_IMAGE_KHR) { in bindExternalTextureImage()
613 glEGLImageTargetTexture2DOES(target, static_cast<GLeglImageOES>(glImage.getEGLImage())); in bindExternalTextureImage()