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Searched refs:glc (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/cmds/flatland/
DComposers.cpp149 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in opaque() argument
151 glc->getTransformMatrix(texMatrix); in opaque()
173 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in opaqueShrink() argument
175 glc->getTransformMatrix(texMatrix); in opaqueShrink()
205 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in blend() argument
209 glc->getTransformMatrix(texMatrix); in blend()
244 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in blendShrink() argument
248 glc->getTransformMatrix(texMatrix); in blendShrink()
DGLHelper.cpp206 sp<GLConsumer> glc = new GLConsumer(consumer, name, in createNamedSurfaceTexture() local
208 glc->setDefaultBufferSize(w, h); in createNamedSurfaceTexture()
210 glc->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER); in createNamedSurfaceTexture()
219 *glConsumer = glc; in createNamedSurfaceTexture()
DFlatland.h52 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) = 0;