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/frameworks/native/opengl/libagl/
Dtexture.cpp399 int indexBits = 8; in dataSizePalette4() local
403 indexBits = 4; in dataSizePalette4()
410 indexBits = 4; in dataSizePalette4()
419 indexBits = 4; in dataSizePalette4()
428 size_t size = (1 << indexBits) * entrySize; // palette size in dataSizePalette4()
433 int levelSize = h * ((w * indexBits) / 8) ? : 1; in dataSizePalette4()
444 int indexBits = 8; in decodePalette4() local
448 indexBits = 4; in decodePalette4()
455 indexBits = 4; in decodePalette4()
464 indexBits = 4; in decodePalette4()
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