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Searched refs:initAudioThread (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/cmds/bootanimation/
Daudioplay.cpp353 initAudioThread = new InitAudioThread(partWithAudio->audioData, in init()
355 initAudioThread->run("BootAnimation::InitAudioThread", PRIORITY_NORMAL); in init()
364 if (initAudioThread != nullptr) { in playPart()
365 initAudioThread->join(); in playPart()
378 sp<InitAudioThread> initAudioThread = nullptr; member in audioplay::__anon9943d7f40111::AudioAnimationCallbacks