Home
last modified time | relevance | path

Searched refs:initTexture (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/cmds/bootanimation/
DBootAnimation.h146 status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
147 status_t initTexture(FileMap* map, int* width, int* height);
DBootAnimation.cpp157 status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, in initTexture() function in android::BootAnimation
211 status_t BootAnimation::initTexture(FileMap* map, int* width, int* height) in initTexture() function in android::BootAnimation
401 initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png"); in android()
402 initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png"); in android()
574 status = initTexture(font->map, &font->texture.w, &font->texture.h); in initFont()
581 status = initTexture(&font->texture, mAssets, fallback); in initFont()
968 initTexture(frame.map, &w, &h); in playAnimation()