Searched refs:interpolation (Results 1 – 5 of 5) sorted by relevance
199 float interpolation = interpolatedValue; in transformViewFrom() local204 interpolation = customInterpolator.getInterpolation(transformationAmount); in transformViewFrom()209 interpolation)); in transformViewFrom() local212 float interpolation = interpolatedValue; in transformViewFrom() local217 interpolation = customInterpolator.getInterpolation(transformationAmount); in transformViewFrom()222 interpolation)); in transformViewFrom() local340 float interpolation = interpolatedValue; in transformViewTo() local348 interpolation = customInterpolator.getInterpolation(transformationAmount); in transformViewTo()353 interpolation)); in transformViewTo() local357 float interpolation = interpolatedValue; in transformViewTo() local[all …]
156 T_Input interpolation = 0; in roiAlignNhwc() local158 interpolation += ws[c] * batchBase[offsets[c] + k]; in roiAlignNhwc()160 outPtr[k] += interpolation; in roiAlignNhwc()283 int32_t interpolation = 0; in roiAlignNhwc() local286 interpolation += in roiAlignNhwc()290 outTemp[k] += interpolation; in roiAlignNhwc()
260 * rsQuaternionSlerp: Spherical linear interpolation between two quaternions262 * Performs spherical linear interpolation between two quaternions.265 * q: Result quaternion from the interpolation.
2084 float interpolation = Interpolators.FAST_OUT_SLOW_IN.getInterpolation(params.getProgress());2094 interpolation);2105 int clipTopAmount = (int) MathUtils.lerp(startClipTopAmount, 0, interpolation);
4477 … sampleRateShading /// per-sample shading and interpolation