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/frameworks/native/opengl/libagl/
Dprimitives.cpp878 vertex_t** ivl = in; in clip_triangle() local
901 vertex_t* s = ivl[ic-1]; in clip_triangle()
906 vertex_t* p = ivl[i]; in clip_triangle()
945 ivl = ovl; in clip_triangle()
967 vertex_t* s = ivl[ic-1]; in clip_triangle()
971 vertex_t* p = ivl[i]; in clip_triangle()
1010 ivl = ovl; in clip_triangle()
1020 p0 = ivl[0]; in clip_triangle()
1021 p1 = ivl[1]; in clip_triangle()
1023 p2 = ivl[i]; in clip_triangle()