Searched refs:keyboardSource (Results 1 – 1 of 1) sorted by relevance
478 uint32_t keyboardSource = 0; in createDeviceLocked() local481 keyboardSource |= AINPUT_SOURCE_KEYBOARD; in createDeviceLocked()487 keyboardSource |= AINPUT_SOURCE_DPAD; in createDeviceLocked()490 keyboardSource |= AINPUT_SOURCE_GAMEPAD; in createDeviceLocked()493 if (keyboardSource != 0) { in createDeviceLocked()494 device->addMapper(new KeyboardInputMapper(device, keyboardSource, keyboardType)); in createDeviceLocked()