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Searched refs:loadRotate (Results 1 – 15 of 15) sorted by relevance

/frameworks/base/rs/java/android/renderscript/
DMatrix3f.java113 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() method in Matrix3f
149 public void loadRotate(float rot) { in loadRotate() method in Matrix3f
246 tmp.loadRotate(rot, x, y, z); in rotate()
258 tmp.loadRotate(rot); in rotate()
DMatrix2f.java103 public void loadRotate(float rot) { in loadRotate() method in Matrix2f
165 tmp.loadRotate(rot); in rotate()
DMatrix4f.java152 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() method in Matrix4f
340 m2.loadRotate(180, 0, 1, 0); in loadProjectionNormalized()
373 tmp.loadRotate(rot, x, y, z); in rotate()
/frameworks/rs/support/java/src/androidx/renderscript/
DMatrix3f.java116 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() method in Matrix3f
152 public void loadRotate(float rot) { in loadRotate() method in Matrix3f
249 tmp.loadRotate(rot, x, y, z); in rotate()
261 tmp.loadRotate(rot); in rotate()
DMatrix2f.java106 public void loadRotate(float rot) { in loadRotate() method in Matrix2f
168 tmp.loadRotate(rot); in rotate()
DMatrix4f.java152 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() method in Matrix4f
340 m2.loadRotate(180, 0, 1, 0); in loadProjectionNormalized()
373 tmp.loadRotate(rot, x, y, z); in rotate()
/frameworks/rs/
DrsMatrix4x4.h42 void loadRotate(float rot, float x, float y, float z);
66 tmp.loadRotate(rot, x, y, z); in rotate()
DrsMatrix4x4.cpp200 void Matrix4x4::loadRotate(float rot, float x, float y, float z) { in loadRotate() function in android::renderscript::Matrix4x4
/frameworks/base/libs/hwui/
DMatrix.h116 void loadRotate(float angle);
117 void loadRotate(float angle, float x, float y, float z);
180 u.loadRotate(angle, x, y, z); in rotate()
DMatrix.cpp321 void Matrix4::loadRotate(float angle) { in loadRotate() function in android::uirenderer::Matrix4
337 void Matrix4::loadRotate(float angle, float x, float y, float z) { in loadRotate() function in android::uirenderer::Matrix4
/frameworks/base/libs/hwui/tests/unit/
DMatrixTests.cpp41 skewMatrix.loadRotate(45); in TEST()
DSkiaDisplayListTests.cpp290 mat4.loadRotate(180); in RENDERTHREAD_SKIA_PIPELINE_TEST()
/frameworks/rs/cpu_ref/
DrsCpuRuntimeMath.cpp56 m->loadRotate(rot, x, y, z); in SC_MatrixLoadRotate()
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt26352 method public void loadRotate(float);
26369 method public void loadRotate(float, float, float, float);
26370 method public void loadRotate(float);
26399 method public void loadRotate(float, float, float, float);
/frameworks/base/api/
Dcurrent.txt39912 method public void loadRotate(float);
39929 method public void loadRotate(float, float, float, float);
39930 method public void loadRotate(float);
39959 method public void loadRotate(float, float, float, float);