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Searched refs:mFencePendingTime (Results 1 – 2 of 2) sorted by relevance

/frameworks/opt/gamesdk/src/swappy/
DEGL.cpp262 mFencePendingTime = std::chrono::steady_clock::now() - startTime; in threadMain()
272 return mFencePendingTime.load(); in getFencePendingTime()
DEGL.h112 std::atomic<std::chrono::nanoseconds> mFencePendingTime; variable