Searched refs:mLayersShader (Results 1 – 2 of 2) sorted by relevance
128 private Shader mLayersShader; field in AdaptiveIconDrawable349 mLayersShader = null; in updateMaskBoundsInternal()357 if (mLayersShader == null) { in draw()369 mLayersShader = new BitmapShader(mLayersBitmap, TileMode.CLAMP, TileMode.CLAMP); in draw()370 mPaint.setShader(mLayersShader); in draw()382 mLayersShader = null; in invalidateSelf()
20708 Landroid/graphics/drawable/AdaptiveIconDrawable;->mLayersShader:Landroid/graphics/Shader;