Searched refs:mMotionEventPool (Results 1 – 2 of 2) sorted by relevance
582 for (size_t i = 0; i < mMotionEventPool.size(); i++) { in ~PooledInputEventFactory()583 delete mMotionEventPool.itemAt(i); in ~PooledInputEventFactory()597 if (!mMotionEventPool.isEmpty()) { in createMotionEvent()598 MotionEvent* event = mMotionEventPool.top(); in createMotionEvent()599 mMotionEventPool.pop(); in createMotionEvent()614 if (mMotionEventPool.size() < mMaxPoolSize) { in recycle()615 mMotionEventPool.push(static_cast<MotionEvent*>(event)); in recycle()
726 Vector<MotionEvent*> mMotionEventPool; variable