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Searched refs:mPgm (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/gui/tests/
DTextureRenderer.cpp31 const sp<GLConsumer>& st) : mTexName(texName), mST(st), mPgm(0), in TextureRenderer()
57 ASSERT_NO_FATAL_FAILURE(GLTest::createProgram(vsrc, fsrc, &mPgm)); in SetUp()
60 mPositionHandle = glGetAttribLocation(mPgm, "vPosition"); in SetUp()
63 mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler"); in SetUp()
66 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix"); in SetUp()
86 glUseProgram(mPgm); in drawTexture()
DTextureRenderer.h38 GLuint mPgm; variable