Searched refs:mPgm (Results 1 – 2 of 2) sorted by relevance
31 const sp<GLConsumer>& st) : mTexName(texName), mST(st), mPgm(0), in TextureRenderer()57 ASSERT_NO_FATAL_FAILURE(GLTest::createProgram(vsrc, fsrc, &mPgm)); in SetUp()60 mPositionHandle = glGetAttribLocation(mPgm, "vPosition"); in SetUp()63 mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler"); in SetUp()66 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix"); in SetUp()86 glUseProgram(mPgm); in drawTexture()
38 GLuint mPgm; variable