Searched refs:mPointerGesture (Results 1 – 2 of 2) sorted by relevance
4286 mPointerGesture.reset(); in reset()5284 if (mPointerGesture.currentGestureMode == PointerGesture::FREEFORM) { in dispatchPointerGestures()5285 mPointerController->setSpots(mPointerGesture.currentGestureCoords, in dispatchPointerGestures()5286 mPointerGesture.currentGestureIdToIndex, in dispatchPointerGestures()5287 mPointerGesture.currentGestureIdBits, in dispatchPointerGestures()5295 switch (mPointerGesture.currentGestureMode) { in dispatchPointerGestures()5299 && mPointerGesture.lastGestureMode == PointerGesture::FREEFORM) { in dispatchPointerGestures()5331 bool down = mPointerGesture.currentGestureMode == PointerGesture::TAP in dispatchPointerGestures()5332 || mPointerGesture.currentGestureMode == PointerGesture::TAP_DRAG in dispatchPointerGestures()5333 || mPointerGesture.currentGestureMode == PointerGesture::BUTTON_CLICK_OR_DRAG in dispatchPointerGestures()[all …]
1549 } mPointerGesture; variable