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Searched refs:mTexMatrixHandle (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/gui/tests/
DTextureRenderer.cpp32 mPositionHandle(-1), mTexSamplerHandle(-1), mTexMatrixHandle(-1) { in TextureRenderer()
66 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix"); in SetUp()
68 ASSERT_NE(-1, mTexMatrixHandle); in SetUp()
111 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix); in drawTexture()
DTextureRenderer.h41 GLint mTexMatrixHandle; variable