Searched refs:mTimeIsAccurate (Results 1 – 2 of 2) sorted by relevance
105 : Thread(false), mClockEnabled(true), mTimeIsAccurate(false), in BootAnimation()990 if (mClockEnabled && mTimeIsAccurate && validClock(part)) { in playAnimation()1126 if (mTimeIsAccurate) { in updateIsTimeAccurate()1137 mTimeIsAccurate = true; in updateIsTimeAccurate()1154 mTimeIsAccurate = true; in updateIsTimeAccurate()1159 return mTimeIsAccurate; in updateIsTimeAccurate()1171 bool shouldLoop = doThreadLoop() && !mBootAnimation->mTimeIsAccurate in threadLoop()
181 bool mTimeIsAccurate; variable