Searched refs:m_area (Results 1 – 2 of 2) sorted by relevance
566 GGLcoord area() const { return m_area; } in area()572 GGLcoord m_area; member
243 m_area = m_dx01*m_dy02 + (-m_dy10)*m_dx20; in initTriangle()252 m_area = m_dx01*m_dy02 + (-m_dy10)*m_dx20; in initLine()259 const GGLcoord area = (m_area + TRI_HALF) >> TRI_FRACTION_BITS; in initLerp()