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Searched refs:maTextureCoordLoc (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/cmds/screenrecord/
DProgram.cpp89 maTextureCoordLoc = glGetAttribLocation(program, "aTextureCoord"); in setup()
93 if ((maPositionLoc | maTextureCoordLoc | muMVPMatrixLoc | in setup()
262 glVertexAttribPointer(maTextureCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, texes); in beforeDraw()
264 glEnableVertexAttribArray(maTextureCoordLoc); in beforeDraw()
289 glDisableVertexAttribArray(maTextureCoordLoc); in beforeDraw()
298 glDisableVertexAttribArray(maTextureCoordLoc); in afterDraw()
DProgram.h41 maTextureCoordLoc(0), in Program()
86 GLint maTextureCoordLoc; variable