Searched refs:maTextureCoordLoc (Results 1 – 2 of 2) sorted by relevance
89 maTextureCoordLoc = glGetAttribLocation(program, "aTextureCoord"); in setup()93 if ((maPositionLoc | maTextureCoordLoc | muMVPMatrixLoc | in setup()262 glVertexAttribPointer(maTextureCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, texes); in beforeDraw()264 glEnableVertexAttribArray(maTextureCoordLoc); in beforeDraw()289 glDisableVertexAttribArray(maTextureCoordLoc); in beforeDraw()298 glDisableVertexAttribArray(maTextureCoordLoc); in afterDraw()
41 maTextureCoordLoc(0), in Program()86 GLint maTextureCoordLoc; variable