Searched refs:matrixPtr (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/core/jni/android/graphics/ |
D | Shader.cpp | 65 static jlong BitmapShader_constructor(JNIEnv* env, jobject o, jlong matrixPtr, jlong bitmapHandle, in BitmapShader_constructor() argument 67 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in BitmapShader_constructor() 107 static jlong LinearGradient_create(JNIEnv* env, jobject, jlong matrixPtr, in LinearGradient_create() argument 128 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in LinearGradient_create() 138 static jlong RadialGradient_create(JNIEnv* env, jobject, jlong matrixPtr, jfloat x, jfloat y, in RadialGradient_create() argument 158 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in RadialGradient_create() 168 static jlong SweepGradient_create(JNIEnv* env, jobject, jlong matrixPtr, jfloat x, jfloat y, in SweepGradient_create() argument 184 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in SweepGradient_create() 194 static jlong ComposeShader_create(JNIEnv* env, jobject o, jlong matrixPtr, in ComposeShader_create() argument 196 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in ComposeShader_create()
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/frameworks/base/core/jni/ |
D | android_view_TextureLayer.cpp | 61 jlong layerUpdaterPtr, jlong matrixPtr) { in TextureLayer_setTransform() argument 63 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr); in TextureLayer_setTransform()
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D | android_view_RenderNode.cpp | 106 static jboolean android_view_RenderNode_setStaticMatrix(jlong renderNodePtr, jlong matrixPtr) { in android_view_RenderNode_setStaticMatrix() argument 107 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr); in android_view_RenderNode_setStaticMatrix() 111 static jboolean android_view_RenderNode_setAnimationMatrix(jlong renderNodePtr, jlong matrixPtr) { in android_view_RenderNode_setAnimationMatrix() argument 112 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr); in android_view_RenderNode_setAnimationMatrix()
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D | android_view_MotionEvent.cpp | 733 static void android_view_MotionEvent_nativeTransform(jlong nativePtr, jlong matrixPtr) { in android_view_MotionEvent_nativeTransform() argument 735 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr); in android_view_MotionEvent_nativeTransform()
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