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Searched refs:modelview (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/opengl/libagl/
Dmatrix.cpp67 c->transforms.modelview.init(OGLES_MODELVIEW_STACK_DEPTH); in ogles_init_matrix()
72 c->transforms.current = &c->transforms.modelview; in ogles_init_matrix()
89 c->transforms.modelview.uninit(); in ogles_uninit_matrix()
123 c->transforms.modelview.validate(); in ogles_validate_transform_impl()
508 matrixf_t::multiply(temp_mvp, projection.top(), modelview.top()); in update_mvp()
578 const GLfloat* const mv = modelview.top().elements(); in update_mvit()
591 const GLfloat* const mv = modelview.top().elements(); in update_mvui()
904 stack = &c->transforms.modelview; in glMatrixMode()
Dvertex.cpp114 &c->transforms.modelview.transform, &v->eye, &v->obj); in clipAllPerspective()
Dstate.cpp463 c->transforms.modelview.top().elements(), in glGetIntegerv()
Dcontext.h496 matrix_stack_t modelview; member
Dlight.cpp386 const transform_t& mv = c->transforms.modelview.transform; in lightVertex()
536 transform_t& mv = c->transforms.modelview.transform; in lightxv()
Darray.cpp1143 c->transforms.modelview.transform.pointv[c->arrays.vertex.size - 2]; in validate_arrays()