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Searched refs:needsXYZConversion (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp1168 bool needsXYZConversion = needsXYZTransformMatrix(); in drawMesh() local
1177 if (needsXYZConversion) { in drawMesh()