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Searched refs:num_elements (Results 1 – 4 of 4) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Darena.h436 static T* CreateArray(::google::protobuf::Arena* arena, size_t num_elements) { in CreateArray() argument
437 GOOGLE_CHECK_LE(num_elements, in CreateArray()
441 return static_cast<T*>(::operator new[](num_elements * sizeof(T))); in CreateArray()
443 return arena->CreateInternalRawArray<T>(num_elements); in CreateArray()
630 T* CreateInternalRawArray(size_t num_elements) { in CreateInternalRawArray() argument
631 GOOGLE_CHECK_LE(num_elements, in CreateInternalRawArray()
635 AllocateAligned(RTTI_TYPE_ID(T), sizeof(T) * num_elements)); in CreateInternalRawArray()
/frameworks/av/media/libstagefright/codecs/xaacdec/
DSoftXAAC.cpp1278 WORD32 num_elements; in configMPEGDDrc() local
1300 IA_ENHAACPLUS_DEC_CONFIG_NUM_ELE, &num_elements); in configMPEGDDrc()
1331 for (ii = 0; ii < num_elements; ii++) { in configMPEGDDrc()
/frameworks/av/media/codec2/components/xaac/
DC2SoftXaacDec.cpp1152 WORD32 num_elements; in configMPEGDDrc() local
1174 IA_ENHAACPLUS_DEC_CONFIG_NUM_ELE, &num_elements); in configMPEGDDrc()
1205 for (ii = 0; ii < num_elements; ii++) { in configMPEGDDrc()
/frameworks/native/libs/vr/libvrflinger/
Dhardware_composer.cpp556 uint32_t num_elements = out_layers.size(); in PostLayers() local
557 for (size_t i = 0; i < num_elements; ++i) { in PostLayers()