Searched refs:portalWindows (Results 1 – 2 of 2) sorted by relevance
551 int32_t displayId, const std::vector<sp<InputWindowHandle>>& portalWindows) { in findTouchedGestureMonitorsLocked() argument556 for (const sp<InputWindowHandle>& portalWindow : portalWindows) { in findTouchedGestureMonitorsLocked()961 if (!state.portalWindows.empty()) { in dispatchMotionLocked()964 for (size_t i = 0; i < state.portalWindows.size(); i++) { in dispatchMotionLocked()965 const InputWindowInfo* windowInfo = state.portalWindows[i]->getInfo(); in dispatchMotionLocked()1344 ? findTouchedGestureMonitorsLocked(displayId, mTempTouchState.portalWindows) in findTouchedWindowTargetsLocked()3635 if (!state.portalWindows.empty()) { in dumpDispatchStateLocked()3637 for (size_t i = 0; i < state.portalWindows.size(); i++) { in dumpDispatchStateLocked()3638 const sp<InputWindowHandle> portalWindowHandle = state.portalWindows[i]; in dumpDispatchStateLocked()5107 portalWindows.clear(); in reset()[all …]
1085 std::vector<sp<InputWindowHandle>> portalWindows; member1171 const std::vector<sp<InputWindowHandle>>& portalWindows) REQUIRES(mLock);