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Searched refs:portalWindows (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.cpp551 int32_t displayId, const std::vector<sp<InputWindowHandle>>& portalWindows) { in findTouchedGestureMonitorsLocked() argument
556 for (const sp<InputWindowHandle>& portalWindow : portalWindows) { in findTouchedGestureMonitorsLocked()
961 if (!state.portalWindows.empty()) { in dispatchMotionLocked()
964 for (size_t i = 0; i < state.portalWindows.size(); i++) { in dispatchMotionLocked()
965 const InputWindowInfo* windowInfo = state.portalWindows[i]->getInfo(); in dispatchMotionLocked()
1344 ? findTouchedGestureMonitorsLocked(displayId, mTempTouchState.portalWindows) in findTouchedWindowTargetsLocked()
3635 if (!state.portalWindows.empty()) { in dumpDispatchStateLocked()
3637 for (size_t i = 0; i < state.portalWindows.size(); i++) { in dumpDispatchStateLocked()
3638 const sp<InputWindowHandle> portalWindowHandle = state.portalWindows[i]; in dumpDispatchStateLocked()
5107 portalWindows.clear(); in reset()
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DInputDispatcher.h1085 std::vector<sp<InputWindowHandle>> portalWindows; member
1171 const std::vector<sp<InputWindowHandle>>& portalWindows) REQUIRES(mLock);