Searched refs:scT (Results 1 – 1 of 1) sorted by relevance
580 float scL = sc.left, scT = sc.top; in compositeBufferFromLayers() local583 float dfHDivScH = dfH / (sc.bottom - scT); in compositeBufferFromLayers()627 if (yPos < ((bHDiv3) - scT) * dfHDivScH + dfT) { in compositeBufferFromLayers()629 } else if (yPos >= ((bH2Div3) - scT) * dfHDivScH + dfT) { in compositeBufferFromLayers()