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Searched refs:spheres (Results 1 – 4 of 4) sorted by relevance

/frameworks/opt/gamesdk/samples/tuningfork/tftestapp/app/src/main/cpp/
DScene.h74 …static void draw(float aspectRatio, const std::vector<Sphere> &spheres, int nSpheres, int workload…
96 std::vector<Sphere> spheres; variable
DScene.cpp258 void Sphere::draw(float aspectRatio, const std::vector<Sphere> &spheres, int n_to_draw, int workloa… in draw() argument
291 const Sphere& sphere = spheres[i]; in draw()
324spheres.push_back( {Color{0.0f, 1.0f, 1.0f}, 0.1f, {0,0,0}, {0,0,0,1}, velocity, angular_velocity}… in Scene()
330 Sphere::draw(aspectRatio, spheres, nSpheres, workload); in draw()
356 for(auto& sphere: spheres) { in tick()
/frameworks/base/opengl/java/android/opengl/
DVisibility.java103 float[] spheres, int spheresOffset, int spheresCount, in frustumCullSpheres() argument
/frameworks/base/core/jni/android/opengl/
Dutil.cpp475 FloatArrayHelper spheres(env, spheres_ref, spheresOffset, spheresCount * 4); in util_frustumCullSpheres() local
478 bool initializedOK = mvp.check() && spheres.check() && results.check(); in util_frustumCullSpheres()
484 spheres.bind(); in util_frustumCullSpheres()
491 pSphere = spheres.mData; in util_frustumCullSpheres()