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Searched refs:structs (Results 1 – 21 of 21) sorted by relevance

/frameworks/av/media/codec2/vndk/include/util/
DC2InterfaceHelper.h62 std::vector<C2StructDescriptor> structs;
63 addStructDescriptors(structs, (_Tuple<Params...> *)nullptr);
83 std::vector<C2StructDescriptor> &structs, _Tuple<> *);
95 std::vector<C2StructDescriptor> &structs, _Tuple<T, Params...> *) {
96 structs.emplace_back((T*)nullptr);
97 addStructDescriptors(structs, (_Tuple<Params...> *)nullptr);
/frameworks/compile/slang/tests/F_float3_v13/
Dstderr.txt.expect1 float3_v13.rs:9:10: error: structs containing vectors of dimension 3 cannot be exported at this API…
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/testdata/
Dstruct.proto34 package google.protobuf.testing.structs;
35 option java_package = "com.google.protobuf.testing.structs";
/frameworks/native/vulkan/api/templates/
Dasciidoc.tmpl33 {{/* Generate AsciiDoc files for API structs. */}}
36 {{$filename := print $docPath "structs/" $c.Name ".txt"}}
Dvk_xml.tmpl249 <!-- Include <type name="typename"/> here for e.g. structs that»
/frameworks/native/libs/sensor/
DAndroid.bp34 // android/sensors.h uses nested anonymous unions and anonymous structs
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/docs/swift/
DDesignDoc.md19 * By convention, both typical protobuf message names and Swift structs/classes
132 Proto messages are natural value types and we will generate messages as structs
627 ### Ad hoc namespacing with structs
629 We can “fake” namespaces in Swift by declaring empty structs with private
636 Types can be added to those intermediate package structs using Swift extensions.
661 lets us keep them separate and add multiple structs to a single “namespace”
664 Unfortunately, these intermediate structs generate symbols of their own
672 of structs is a hack around the lack of namespaces, there is no equivalent to
/frameworks/av/media/codec2/vndk/util/
DC2InterfaceHelper.cpp28 std::vector<C2StructDescriptor> &structs, _Tuple<> *) { in addStructDescriptors() argument
30 for (C2StructDescriptor &strukt : structs) { in addStructDescriptors()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/
Dprotostream_objectsource_test.cc86 using google::protobuf::testing::structs::StructType;
Dprotostream_objectwriter_test.cc83 using google::protobuf::testing::structs::StructType;
/frameworks/native/docs/
DDoxyfile316 # When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and
323 # When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and
327 # structs, classes, and unions are shown on a separate page (for HTML and Man
395 # If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs)
573 # at the bottom of the documentation of classes and structs. If set to YES the
896 # contains a lot of classes, structs, unions or interfaces.
/frameworks/compile/slang/
DREADME.rst184 developers should avoid using anonymous structs. This is because llvm-rs-cc
/frameworks/av/media/libaaudio/
DDoxyfile344 # When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and unions
355 # When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and unions
359 # to NO, structs, classes, and unions are shown on a separate page (for HTML and
421 # If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs) defined
623 # the bottom of the documentation of classes and structs. If set to YES the list
985 # classes, structs, unions or interfaces.
DDoxyfile.orig344 # When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and unions
355 # When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and unions
359 # to NO, structs, classes, and unions are shown on a separate page (for HTML and
421 # If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs) defined
623 # the bottom of the documentation of classes and structs. If set to YES the list
976 # classes, structs, unions or interfaces.
/frameworks/base/media/native/midi/include/
DDoxyfile.orig381 # When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and unions
392 # When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and unions
396 # to NO, structs, classes, and unions are shown on a separate page (for HTML and
458 # If the EXTRACT_LOCAL_CLASSES tag is set to YES, classes (and structs) defined
665 # the bottom of the documentation of classes and structs. If set to YES, the
1098 # classes, structs, unions or interfaces.
DDoxyfile381 # When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and unions
392 # When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and unions
396 # to NO, structs, classes, and unions are shown on a separate page (for HTML and
458 # If the EXTRACT_LOCAL_CLASSES tag is set to YES, classes (and structs) defined
665 # the bottom of the documentation of classes and structs. If set to YES, the
1098 # classes, structs, unions or interfaces.
/frameworks/av/media/codec2/docs/
Ddoxygen.config372 # When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and unions
383 # When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and unions
387 # to NO, structs, classes, and unions are shown on a separate page (for HTML and
449 # If the EXTRACT_LOCAL_CLASSES tag is set to YES, classes (and structs) defined
656 # the bottom of the documentation of classes and structs. If set to YES, the
1048 # classes, structs, unions or interfaces.
/frameworks/wilhelm/doc/
DDoxyfile313 # If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs)
481 # at the bottom of the documentation of classes and structs. If set to YES the
753 # contains a lot of classes, structs, unions or interfaces.
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/java/compatibility_tests/v2.5.0/more_protos/src/proto/google/protobuf/
Ddescriptor.proto280 // Sets the Go package where structs generated from this .proto will be
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/java/compatibility_tests/v2.5.0/protos/src/proto/google/protobuf/
Ddescriptor.proto280 // Sets the Go package where structs generated from this .proto will be
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Ddescriptor.proto341 // Sets the Go package where structs generated from this .proto will be