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Searched refs:texTransform (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
DReadback.cpp43 Matrix4 texTransform; in copySurfaceInto() local
44 status_t err = surface.getLastQueuedBuffer(&sourceBuffer, &sourceFence, texTransform.data); in copySurfaceInto()
45 texTransform.invalidateType(); in copySurfaceInto()
72 return copyImageInto(image, texTransform, srcRect, bitmap); in copySurfaceInto()
106 CopyResult Readback::copyImageInto(const sk_sp<SkImage>& image, Matrix4& texTransform, in copyImageInto() argument
132 if (texTransform[Matrix4::kSkewX] >= 0.5f || texTransform[Matrix4::kSkewX] <= -0.5f) { in copyImageInto()
150 texTransform.copyTo(layer.getTexTransform()); in copyImageInto()
DLayer.h76 inline SkMatrix& getTexTransform() { return texTransform; } in getTexTransform()
118 SkMatrix texTransform; variable
DLayer.cpp35 texTransform.setIdentity(); in Layer()
DReadback.h57 CopyResult copyImageInto(const sk_sp<SkImage>& image, Matrix4& texTransform,
/frameworks/native/services/surfaceflinger/
DBufferLayer.cpp210 const mat4 texTransform(mat4(static_cast<const float*>(textureMatrix)) * tr); in prepareClientLayer() local
211 memcpy(textureMatrix, texTransform.asArray(), sizeof(textureMatrix)); in prepareClientLayer()