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/frameworks/native/opengl/libagl/
Dprimitives.cpp395 array_t const * const texcoordArray = c->arrays.texture; in fetch_texcoord_impl() local
411 const GLubyte* tp = texcoordArray[i].element( in fetch_texcoord_impl()
413 texcoordArray[i].fetch(c, coords.v, tp); in fetch_texcoord_impl()