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/frameworks/native/opengl/libagl/
Dprimitives.cpp708 int32_t texelArea = abs( gglMulx(s1-s0, t2-t0, shift) - in compute_lod() local
710 int log2TArea = (32-TRI_FRACTION_BITS -1) - gglClz(texelArea); in compute_lod()